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Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation
TVCG · ISMAR

Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation

Yilong Lin, Han Shi, Weitao Jiang, Xuesong Zhang, Hye-Young Jo, Yoonji Kim, Seungwoo Je

IEEE TVCG, Special Issue on ISMAR 2025.

Abstract

Thanks to the development of virtual reality (VR) technology, there is growing research on VR avatar body deformation effects. However, previous research mainly focused on passive body deformation expression, leaving users with limited methods to actively control their virtual bodies. To address this gap, we explored user-controlled forearm deformation by investigating how hand and forearm gestures can be mapped to various degrees of avatar forearm deformation. We conducted a gesture design workshop with six designers to generate gesture sets for different forearm deformations and deformation degrees, resulting in 15 gesture sets. Then, we selected the three highest-rated gesture sets and conducted a comparative study to evaluate the sense of embodiment and user performance across the three gesture sets. Our findings provide design suggestions for gesture-controlled forearm deformation in VR.

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Keywords

Cite (BibTeX)

@article{lin2025armmapper,
    author  = {Lin, Yilong and Shi, Han and Jiang, Weitao and Zhang, Xuesong and Jo, Hye-Young and Kim, Yoonji and Je, Seungwoo},
    title   = {Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation},
    journal = {IEEE Transactions on Visualization and Computer Graphics},
    year    = {2025},
    volume  = {31},
    number  = {11},
    pages   = {10066-10079},
    doi     = {10.1109/TVCG.2025.3616825}
}